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Congratulations to the 2023 Innovation Challenge Winners!

How the Innovation Challenge works!

Are you ready to change the world—one idea at a time? Great!
Let’s get started! The Innovation Hub can help you and your students learn problem-solving and other new skills.


Step 1:
Think about the problems you encounter regularly.
Step 2: Brainstorm potential solutions for the problem.
Step 3: Get feedback for your idea.
Step 4: Develop your solution & share it with the world!

  • February 3, 2023 – Submit the enrollment form
  • February 24, 2023 – Mid Point Check In
  • March 17, 2023 – Submission deadline for completed projects
  • April 6, 2023 – Finalists announced
  • April 13-20 – Virtual Finalists Pitch Competition
  • April 26 – Winners Announced
The Innovation Hub is challenging students to become problem solvers and inventors through our first statewide Arkansas Regional Innovation Challenge! All Arkansas students are invited to participate.
Eligibility: k-12 students in Arkansas. This includes any school, homeschool, or after-school program.
Registration: Students or teachers must register to compete. Registration will go through January 27, 2023. Please complete the registration form by 11:59 pm on February 3, 2023.
Process: Use this web page as a resource to learn new skills and the engineering design process. Use our contact form to ask questions.
The process is simple.
Step 1: Think about problems you encounter regularly.
Step 2: Think about how YOU can solve that problem.
Step 3: Get feedback for your idea.
Step 4: Develop your solution and share it!
Use your logbook to follow along with the stages of the Engineering Design Process. Watch our videos to learn more about each stage. Record your notes and answer question in our Logbook template.
Submission Requirements: Submission form, video, & logbook
Individuals & Teams can consider their project in relation to the following categories to get started with ideas of problems to solve and for opportunities to win prizes within that category.
  • Environment & Climate Change
    • Related to the natural world, as a whole or in a specific area and/or related to climate patterns changed by too much CO2, from fossil fuels, in the atmosphere.
  • Ecology, Agriculture, & Biodiversity
    • Related to the relationship between living organisms and their environment, or to the practice of preparing and using plants and/or livestock, or to the variety of plants and species present in an ecosystem
  • Technology
    • Related to scientific techniques, skills, and devices used for creating goods or services.
  • Social Justice
    • Related to justice in terms of the distribution of wealth, opportunities, and privileges within a society.
  • Health & Wellness
    • Related to the state of complete physical, mental, and social well-being. Wellness is an active process through which people become aware of, and make choices toward, a more successful existence.

Scoring & Winning: A panel of judges will review the submitted projects and score them according to the scoring criteria below.

Kindergarten thru 3rd grade
1st, 2nd, 3rd place overall winners
Cash Awards: $75, $50, and $25 per team member
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4th thru 8th grade
1st, 2nd, 3rd place overall winners
Cash Awards: $100, $75, and $50 per team member
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9th thru 12th grade
1st, 2nd, 3rd place overall winners
Cash Awards: $100, $75, and$50 per team member
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Category winners:
1 winner for each category per judging group will receive a trophy

Use the Engineering Design Process to guide your project.

Follow this engineering process to research a problem, build and test your solution, and then share it with the world!

Students will learn about the Engineering Design Process and use it to define a problem, think of a solution, create a prototype using new skills, and finally submit a slideshow presentation for their idea. Students will use the logbook template to record all of their ideas, questions, research, and results of the project. It is digital and easy to collaborate with team members. 

    Learn how to solve the world's problems like an engineer!

    Click the title to watch our videos!

    1. Define the Problem: Look around and think about problems you see and experience in your everyday life. Select and define the problem you plan to solve in your digital logbook.
    2. Conduct Background Research: Find existing solutions and think of how yours will be different. Be sure to paste titles and links of the resources you find into your logbook.
    3. Brainstorm & Evaluate: Brainstorm possible solutions and choose one to try. Begin planning what skills and materials you will need to create a prototype. Write it all down in your digital logbook.
    4. Plan & Gather Resources: Select a solution and list your project needs. Gather up resources.
    5. Develop and Test: Create a model of your solution. Test and evaluate your prototype. Use your logbook to write your findings. Does your project meet the requirements you specified? Refine and repeat as needed.
    6. Share Your Results: Create a short (1-4 minute) video to communicate the results of your project and share them. Your video should include your problem and how you chose it, what solution you came up with to solve it and if it worked, and then show us your prototype. The quality of your video will not count against you and needs no editing, however, it is important that you plan what you will say and speak loud and clear so that judges can understand what you did. It’s also important to show off how your prototype works, so be sure to have it on hand when you film to either demonstrate or explain how it works.

    Frequently Asked Questions

    Can projects be created by a team? If so, how many to a team?

    Yes. Individuals or teams of up to 4 can participate.

    How do I submit my project?

    Students have 2 options for submission this year: The logbook and video can be submitted within the classroom or students can submit using a form, located at the end of their logbook or at the top of this page. Facilitators will receive instructions for joining Google Classroom after registration.

    What should my project include?
    Find the Scoring Rubric in the “How It Works” section of this page. Students should complete the assignment in their logbook each week and submit the logbook as a team along with a 1-4 minute video that defines the problem you chose to solve, what solutions you tried, and show off your prototype.
    How can I get help with my project?
    Schedule your mid point check-in to get one-on-one feedback on your idea. This step is strongly advised before moving forward with your prototype. In addition, the Innovation Hub staff will answer questions that arise through our question form, where you can also request a virtual meeting if needed.
    Do participants who do not win receive anything?

    Yes. Our team at the Innovation Hub would love to provide personalized feedback to students looking to improve their projects. Please reach out to us!

    Learn new skills from Innovation Hub experts.

    Dive into our virtual library below or ask your teacher to schedule a free consultation or training for your class!

    TEACHERS: FIND OUT HOW TO REQUEST THESE SERVICES IN OUR TEACHER’S GUIDE.

     

    Intro to Pottery Workshop in NLR

    Problem-Solving

    Learn More

    Learn how to solve a problem. Did you know there are ways to approach a problem in order to get a solution that works? 

    Intro to Pottery Workshop in NLR

    Design-Think-Build

    Learn More

    Learn the process of taking an idea and making it a reality using simple tools, found materials, and the power of your brain. Need to construct a solution of your great idea? Here’s how!

     

    Intro to Pottery Workshop in NLR

    What is a Prototype?

    Learn More

    Meet the Innovation Hub’s Production Lead, Zoë Eagan-Gardner, who will explain what a prototype is and how our production team at the Hub helps inventions come to life every day!

    Intro to Pottery Workshop in NLR

    Vector Design for Lasers

    Learn More

    Learn the art and power of vectors and what you can make with them! Vector designs use computers to make points, lines, and shapes which can be used to make logos, artwork, invention plans, and other awesome graphics.

    Intro to Pottery Workshop in NLR

    Building your brand!

    Learn More

    Businesses and products use art and design concepts to appeal to both their customers and investors. Thinking about the look and feel of your business or product is what branding is all about. Learn new skills to set your products and ideas apart from the competition and grab your audience’s attention quickly.

    Intro to Pottery Workshop in NLR

    3D Models with TinkerCAD

    Learn More

    Learn how to design 3D objects that show everyone what your idea looks like from all sides. This 3D model of your idea will help show others how it will work and help you measure real materials that you can use to build it. These 3D models could also be used to 3D print or use a machine to create a real version of your idea.

    INSPIRATION CORNER

    Watch how you can create a cardboard prototype of an idea.

    Got an idea for an app or website? See how you can create a prototype using paper!

    See how these kids’ ideas became actual prototypes for real possible products! How cool is that!

    Check Out Our Previous Winners!

    2022 Winners:
    2022 Webpage
    Workholding Device, Fountain Lake Charter High School
    A.S.A.P, eSTEM Public Charter High School
    OBI Recipe Finder, eSTEM Public Charter High School
    Tiny Balloon Airplane, Homeschool
    2021 Winners:
    Savvy Kids Article

    The Arkansas Regional Innovation Hub is a proud affiliate of Winrock International.

    FIND US IN NLR

    Arkansas Regional Innovation Hub
    204 E 4th St
    North Little Rock, AR 72114

    (501) 907-6570

    info@arhub.org

    OUR HOURS

    • MWF 9AM to 5PM
    • TTH 9AM to 8PM